Seven new online multiplayer mode maps have been confirmed by Treyarch for Black Ops 4. Meanwhile, weapon attachments will now also be ranked by tiers, with attachments belonging to a higher tier obviously having a larger impact on stats of weapons and how they perform. Each weapons will have something called “Operator Mods”, which will supposedly allow players to customize their weapons as they see fit (to an extent). Additionally, more focus has also been put on customization. Multiplayer will place a larger emphasis on tactical gameplay and teamwork during competitive matches. Staples such as Scorestreaks will obviously be returning, while it’s also been confirmed that the Pick 10 Create a Class system is coming back as well. In the absence of a single player campaign, Black Ops 4 will place its complete focus on its online multiplayer, its new battle royale mode, called Blackout, and its co-op centred Zombies mode.
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Weapon recoil has also been reworked to make it more predictive, according to Treyarch. These health packs, on the other hand, will be regenerated shortly after use. Instead, players will have traditional health bars that will deplete as they take damage, and will have to be manually replenished by using health packs.
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Additionally, Black Ops 4 also doesn’t have regenerating health. To that end, the game will no longer have wall-running mechanics (though things such as power sliding will still be featured). Though it still takes place in a sci-fi setting and is not as “boots-to-the-ground” in its approach as Sledgehammer’s WW2, it aims to be considerably more grounded than Black Ops 3 with the aim of slowing gameplay down. While recent Call of Duty titles like Black Ops 3, Advanced Warfare, and Infinite Warfare had constantly been moving in a sci-fi direction and, as a result, speeding up gameplay by adding in mechanics that were steeped in their settings, 2017’s Call of Duty: WW2 chose to go back to a more boots-to-the-ground approach. As such, they made the decision to instead focus solely on the online component, supposedly even going on to invest more in fine-tuning, creating, and balancing weapons.Īctivision have, however, confirmed that Black Ops 4 not having a single player campaign does not necessarily set the trend for the franchise, and future Call of Duty games (even the 2019 title being developed by Infinity Ward) might have a single player narrative driven campaign. However, while addressing this speculation, Treyarch went on to confirm that the decision to drop the campaign from the title was made very early in development, due to the fact that they felt most of their community spends the bulk of its time on the game’s multiplayer modes, and that the vast majority of people began playing the online multiplayer in Black Ops 3 without finishing the campaign. Following this announcements, reports started to emerge that the campaign had been cut from the title due to fears that development on it would not be finished in time. When Black Ops 4 was announced, Treyarch confirmed that it would launch with no single player campaign. Development on it began shortly after Black Ops 3 launched in late 2015. DevelopmentĬall of Duty: Black Ops 4 is the second game to be made by Treyarch since Activision adopted a three studio rotation policy for the Call of Duty franchise.
#COD BLACK OPS 4 MULTIPLAYER MODES SERIES#
Call of Duty: Black Ops 4 is going to be the first mainline game in the series to not feature any sort of a single player campaign whatsoever, while on the other hand, it will also be the first Call of Duty game to have a battle royale mode.